Examples ======== This page provides examples of how to use py-dem-bones in various scenarios. Basic Skinning Decomposition --------------------------- This example demonstrates how to perform basic skinning decomposition on a simple mesh: .. literalinclude:: ../examples/basic_example.py :language: python :linenos: :caption: Basic Skinning Decomposition Example Working with Hierarchical Skeletons ---------------------------------- This example demonstrates how to work with hierarchical skeletons: .. literalinclude:: ../examples/hierarchical_example.py :language: python :linenos: :caption: Hierarchical Skeleton Example DCC Integration Examples --------------------- py-dem-bones can be integrated with various Digital Content Creation (DCC) software: - Maya Integration: :doc:`View Example <../examples/maya_example.py>` - Blender Integration: :doc:`View Example <../examples/blender_example.py>` - Houdini Integration: :doc:`View Example <../examples/houdini_example.py>` - 3ds Max Integration: :doc:`View Example <../examples/max_example.py>` - Unreal Engine Integration: :doc:`View Example <../examples/unreal_example.py>`